|
Post by Trevor on Apr 19, 2020 1:41:39 GMT
I was driving home today and thought of having a prestige tier system; providing significant benefits(to provide incentive) for each sequential prestige tier attained.
Prestige 1; having 22 prestiges equating to prestige 1; Ingame title: The Rookie, ingame skin recolour, "tier 1" recolour of max cape, access to ::recharge (reworked to give 100 run energy)
I'll consider more ideas for the following prestiges once i hear the communal feedback;
TLDR; Do we like the concept of providing relevant benefits for ingame effort/skill mastery?
|
|